extends Node

## 已弃用
signal on_ammo_change(ammo) # 备用子弹数量变化
var player_ammo = 9999999: # 子弹数量
	set(value):
		player_ammo = value
		emit_signal("on_ammo_change", player_ammo)
var player_weapon_list = {} # 武器列表

var base_reload_speed = 0 # 换弹增幅
var is_change_weapon = false

func _ready() -> void:
	pass
	


